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In the beginning...

Coriosity was first conceived of as a web application. Take a virtual deck of value cards, deal it out in small groups, then use various mechanics to whittle the deck down from 50 to five. Simple enough, but there was something a bit cold about it. It felt like a race to finish. We debated over colors and animations and rules (a lot) but none of that would change the underlying issue. How can we bring Coriosity to life?

Then someone on our team (thanks Brooke) had a game-changing idea: why don’t we make the values into physical cards. Hmmm. As creators of digital goods, the idea of making something we could hold in our hands got us all super excited. More importantly, though, it gave us a chance to introduce the missing ingredient: socializing—another defining human quality.